Modeling a Character for Animation in 3ds Max

Modeling a Character for Animation in 3ds Max

[Digital Tutors] Modeling a Character for Animation in 3ds Max
English | VP6, 782*646 pixels, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 636 MB
Genre: Video Training
In this series of lessons we're going to build a complete character in 3ds Max that you can use to rig and practice your animation. When rigging and animating in 3ds Max, it's always nice to have an appealing character to work with.

Modeling Fragile X Syndrome

Modeling Fragile X Syndrome

Modeling Fragile X Syndrome
Published: 2011-10-19 | ISBN: 364221648X | PDF | 401 pages | 5.07 MB

Modeling an Audi A3 Sportback

Modeling an Audi A3 Sportback

Modeling an Audi A3 Sportback English | 627.79 MB Genre: Video Training
Modeling an Audi A3 Sportback

Modeling & Detailing German Armor [FS] [FJ]

Modeling & Detailing German Armor [FS] [FJ]

Modeling & Detailing German Armor (Expert Model Craft Series)
Compendium Films | 2007 | DVDRip | AVI | ISBN-10: 1905573987 | 640x480 | MPEG4 29.97fps | Audio Layer3 44100Hz stereo 128Kbps
Language: English | Subtitle: N/A | Runtime: 00:57:00 | 602 MB
Genre: Video Training

Modeling complex systems (repost)

Modeling complex systems (repost)

Nino Boccara - Modeling complex systems
English | 2003-11-18 | ISBN: 0387404627 | PDF | 397 pages | 7.97 MB
This book explores the process of modeling complex systems in the widest sense of that term, drawing on examples from such diverse fields as ecology, epidemiology, sociology, seismology, as well as economics. It also provides the mathematical tools for studying the dynamics of these systems. Boccara takes a carefully inductive approach in defining what it means for a system to be "complex" (and at the same time addresses the equally elusive concept of emergent properties). This is the first text on the subject to draw comprehensive conclusions from such a wide range of analogous phenomena.

Modeling a Mountain Bike in modo 401

Modeling a Mountain Bike in modo 401

Modeling a Mountain Bike in modo 401
English | MOV | H264 507 kbps 10 fps | 1240x720 | AAC 128 kbps 44 KHz | 2.63 GB
Genre: elearning
Geoff Swartz covers techniques to help you leverage some of modo 401's modeling enhancements and shows how to model efficiently to cut down on repetitive tasks and unnecessary geometry. He covers the use of replicators, displacement textures and the use of third party scripts to enhance modo's toolset. Geoff takes you step-by-step through the process of modeling the mountain bike starting with nothing but some reference photos and ending with a highly detailed model.

Modeling, Estimation and Optimal Filtering in Signal Processing

Modeling, Estimation and Optimal Filtering in Signal Processing

Modeling, Estimation and Optimal Filtering in Signal Processing
English | ISBN:1848210221 | Jun 30, 2008 | PDF | 400 pages | 3.3 mb
The purpose of this book is to provide graduate students and practitioners with traditional methods and more recent results for model-based approaches in signal processing.
Firstly, discrete-time linear models such as AR, MA and ARMA models, their properties and their limitations are introduced. In addition, sinusoidal models are addressed.
Secondly, estimation approaches based on least squares methods and instrumental variable techniques are presented.
Finally, the book deals with optimal filters, i.e. Wiener and Kalman filtering, and adaptive filters such as the RLS, the LMS and their variants.

Modeling, Analysis and Optimization of Process and Energy Systems

Modeling, Analysis and Optimization of Process and Energy Systems

F. Carl Knopf, "Modeling, Analysis and Optimization of Process and Energy Systems"
ISBN: 0470624213 | 2011 | PDF | 488 pages | 52 MB
Energy costs impact the profitability of virtually all industrial processes. Stressing how plants use power, and how that power is actually generated, this book provides a clear and simple way to understand the energy usage in various processes, as well as methods for optimizing these processes using practical hands-on simulations and a unique approach that details solved problems utilizing actual plant data. Invaluable information offers a complete energy-saving approach essential for both the chemical and mechanical engineering curricula, as well as for practicing engineers.

Modeling Vehicles in Maya

Modeling Vehicles in Maya

Modeling Vehicles in Maya
English | 4h 25m | AVC1 960x540 29.97 fps | AAC 96 Kbps 48 KHz | 1.03 GB
Genre: eLearning | Level: Intermediate
In this course, Ryan Kittleson models a fully detailed Shelby Cobra automobile using both polygon and NURBS modeling techniques. The body, wheels, and interior are all modeled from scratch using blueprints and reference photos. The course covers aspects of modeling useful for many types of objects that go beyond automobiles, such as modeling complex shapes, editing NURBs objects, and creating clean models from scan data.

Modeling ROLEX DAYTONA in Maya

Modeling ROLEX DAYTONA in Maya

Modeling ROLEX DAYTONA in Maya
English | AVC1 1280x720 15 fps | AAC 128 Kbps 44.1 KHz | 6.82 GB
Genre: eLearning
This tutorial series of 58 videos by Stephan Pilz will explain the whole process of modeling the Rolex Daytona watch in Maya. The Rolex Daytona watch is created using polygon and NURBS modeling techniques. UVs are created by using Headus UV Layout and textures are created in Photoshop. Finally it will show how to create some shaders in Maya and render it with mental ray.

Modeling ROLEX DAYTONA in Maya with Pixelbahn

Modeling ROLEX DAYTONA in Maya with Pixelbahn

Modeling ROLEX DAYTONA in Maya with Pixelbahn
English | Audio: aac, 44100 Hz, stereo (und)
MP4 | Video: h264, yuv420p, 1280x720, 15.00 fps(r) (und) | 6.81 GB
Genre: Video Training
This tutorial series of 58 videos by Stephan Pilz will explain the whole process of modeling the Rolex Daytona watch in Maya. The Rolex Daytona watch is created using polygon and NURBS modeling techniques. UVs are created by using Headus UV Layout and textures are created in Photoshop. Finally it will show how to create some shaders in Maya and render it with mental ray.

Modeling a Character in 3DS Max

Modeling a Character in 3DS Max

Modeling a Character in 3DS Max
English | ISBN: 155622088X | PDF | 602 Pages | 66 Mb
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to: Model with primitives, Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes.

Modeling Complex Systems

Modeling Complex Systems

Nino Boccara - Modeling Complex Systems
Published: 2003-11-18 | ISBN: 0387404627 | PDF | 397 pages | 13 MB
This book explores the process of modeling complex systems in the widest sense of that term, drawing on examples from such diverse fields as ecology, epidemiology, sociology, seismology, as well as economics. It also provides the mathematical tools for studying the dynamics of these systems. Boccara takes a carefully inductive approach in defining what it means for a system to be "complex" (and at the same time addresses the equally elusive concept of emergent properties).

3ds Max Modeling for Games Insiders Guide to Stylized Modeling

3ds Max Modeling for Games Insiders Guide to Stylized Modeling

3ds Max Modeling for Games Insiders Guide to Stylized Modeling | ISO | 214 MB
There\'s a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art). Website (3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work.

Creature Modeling for Production - Creature Modeling Techniques (with Laurent Pierlot)

Creature Modeling for Production - Creature Modeling Techniques (with Laurent Pierlot)

Creature Modeling for Production - Creature Modeling Techniques (with Laurent Pierlot)
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 4.12GB
Genre: eLearning
In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3/4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors..

CmiVFX - Houdini Intro to Procedural Modeling

CmiVFX - Houdini Intro to Procedural Modeling

cmiVFX - Houdini Intro to Procedural Modeling
English | MP4 | H264 609 kbps 29.970 fps | 1120x896 | AAC 128 kbps 48 KHz | 2h42mns | 716 MB
Genre: elearning
Designed to be a detailed map and extension of the fundamental concepts of procedural modeling, this innovative video is the first entirely project-based video released by cmiVFX for Houdini. This video will take you through a functional tour of the modeling tools in Houdini, to get you started in creating large scale sets for your later visual effects style construction OR destruction.

3D Buzz Maya Advanced Modeling VOL 2

3D Buzz Maya Advanced Modeling VOL 2

3D Buzz Maya Advanced Modeling VOL 2 DVDR-CAUiSO | ISO | 3.87 GB
This first session of the Maya Advanced Modeling curriculum will introduce you to Maya's robust polygonal modeling toolset, and is the only video out there showing you every single tool available within Maya (version 7.0), and giving you solid examples on how you can use them. After this solid introduction, you'll complete your first model, the SOCOM pistol complete with silencer and under-barrel Laser Aiming Module (LAM)! Throughout the videos, you'll learn smooth and lower-poly workflows, as well as how to employ a wide variety of tools and techniques!

Dover Studios Maya Nurbs Modeling 2ND

Dover Studios Maya Nurbs Modeling 2ND

Dover Studios Maya Nurbs Modeling 2ND Edition-AG | ISO | 476 MB
If you want to learn how to use Maya's NURBS modeling tools for animation, visual effects, and games, this DVD is for you! This new edition has been revised and expanded to include: creating boundary surfaces, sculpting with Maya Artisan, understanding UV surface coordinates, and much more!
Visual effects artists, Andrew Hazelden and Russell Hazelden, provide numerous tips for efficient modeling, including: how to keep objects organized using the layer editor, how to create accurate scale models using reference images, and countless time saving keyboard shortcuts. All of the modeling techniques are then put to use in the final exercise which is creating an antique lantern using NURBS curves and surfaces. No steps are left out and every detail is explained, with easy to follow step-by-step instructions.

Digital Tutors - Motorcycle Modeling Techniques in CINEMA 4D

Digital Tutors - Motorcycle Modeling Techniques in CINEMA 4D

Digital Tutors - Motorcycle Modeling Techniques in CINEMA 4D
English | .Mp4 401 kbps | 1280 x 720 15fps | Mp3 112 kbps | 5h 20mn | 1.38 Gb (With Project Files)
Release Date: June 1, 2012 | Author: Justin Marshall | Required Software: CINEMA 4D R13
Genre: Tutorials

Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max

Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max

Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
English | .flv 1015 kbps | 1280 x 720 15fps | aac 44,1kHz stereo| 5h 14mn | 2.30 Gb (With Project Files)
Release Date: June 1, 2012 | Author: Joshua Kinney | Required Software: 3ds Max 2012
Genre: Tutorials

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